Spoilers: Mighty No. 9 is not good. It isn’t a bad game, per se, it’s just a boring game. And that’s a one of the biggest cardinal sins in gaming.
Ground Punch Plays Mighty No. 9
for Ground Punch. Unfortunately, that didn’t happen. Fortunately, though, what did happen was me talking about the game for fifteen minutes or so. Join me in this Let’s Play where I play and talk about the highly anticipated, sorely disappointing, massively funded Kickstarter project (of ~$4 million). Delayed multiple times and greeted by scathing reviews on all platforms it’s currently on—we still have the 3DS, PS Vita, Xbox 360, Mac, and Linux releases to come, so more reviews will follow, I’m sure—I do my best to offer my thoughts of the game while playing like complete garbage. (Talking and playing a game is a lot harder than you think, trust me.)
It may come as no surprise, but I was scheduled to review Mighty No. 9
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